1. Li Yi's Talk
- Title: Interaction-Oriented 4D Visual Understanding and Synthesis
- Takeaways
- I should persue towards 3D scenes, not only in 2D scene. (I am planning to take CS487 course for this.)
- -> This will further require the need of 4D deep visual scene understanding. What direction should I take? How can my vision be integrated to this world?
- Are the robot's ultimate goal humaoid robots? This professor seems to assume and then pursue his work. Is this scalable or generalization? I should think about this more.
- I am looking forward to check his work Leaf, accepted in CVPR 2023. Interactive object state estimation... I should be aware of that keyword.
- Why is interaction useful? It may take demonstration, collaboration, simulation in advance. But actually I do not agree with this. I think the interaction terminology definition is different from mine. I should think more on interactive perception and think how to meet the best of both worlds.
Notes
- Interaction-oriented 4D visual understanding and synthesis
- Static perception to dynamic interaction (Demonstration, Collaboration, Simulation)
- Demonstration -> 4D dynamic interaction dataset
- Capturing diverse interaction data
- Collaboration (DIY) -> Interaction-oriented 4D visual understanding
- Understanding interaction dynamics, semantics and intention
- Simulation -> Dynamic interaction synthesis
- Synthesize realistic human to enrich robot simulators-
- Challenges
- Persistent understanding in 4D (3D space + 1D time)
- More than semantics (human attention, kinematics, visual sensoimotor behavior)
- Interpret scenes and actions in human’s context
- Scalability and generalizability
2. He Wang's Talk
- Title: Towards 3D-Aware Multi-Function Home Robots
- Takeaways
- How can the grasp be more task-oriented, or more customized? I should talk with Donguk about this issue.
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